Sep. 20th, 2015

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If you've known me for five seconds, you either know I'm obsessed with horrible, disgusting sea creatures, or you know I'm obsessed with Etrian Odyssey.

Thankfully, Etrian Odyssey III has both of these things!

Etrian Odyssey is the third title in the series, obviously, and is the most polished of the three games that came out for the original Nintendo DS. Etrian Odyssey had difficulties with balancing its skills, Etrian Odyssey II had an absolutely insane postgame level-up system that made everyone angry and wasted everyone's time, and...well, Etrian Odyssey III threw out all the classes and conventions from EO1 and EO2 and made its own. And that was a very wise decision.

The later entries in the series, beginning with Etrian Odyssey IV and moving into the more polished remakes of EO1 and EO2, are good, and certainly the menus and skill trees are designed better than EO3's, but the issue of balance remains in all of these games. I feel that Etrian Odyssey III is the most balanced Etrian Odyssey game to date; it is so good, in fact, that I would be satisfied if it did not receive an update.

It's an extremely important game to me, and I want to share the story with everyone, since the gameplay is definitely not the most user-accessible. The Etrian Odyssey series is notorious for its difficulty and grind-heavy nature. So I'll be suffering in your stead! Just sit back, relax, and enjoy the ride.

The story of Etrian Odyssey III begins in Armoroad, a city in the southern tropics, surrounded by blue sea and skies...

Onward, to glory! )
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I've taken a comment Prof left last time into account and doubled the image size from here onward, and I'll eventually go back and replace all the images in part 1 with blown-up versions as well. This should help with readability, to a certain extent - the device I'm using still displays the text weirdly, but at least now you won't have to squint AND try to guess if the game is trying to hide a vertical line from you. It will slightly reduce the quality of the character and enemy sprites, but they're so well-done in the first place that it's not a huge deal.

Last time, we were just about to head into the Labyrinth. It's been talked up so much, cited as a truly dangerous place...but there's no turning back now. We begin in the first stratum: the Waterfall Wood.

What does the Labyrinth have in store for us? )

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